Silver Pack
A Rare or better in every pack.
- 1Any rarity
- 2Any rarity
- 3Any rarity
- 4Any rarity
- 5Rare or better
Four cards of any rarity, and a fifth that is always a Rare, an Epic or a Legendary.
The next card set Coming
The realm's card masters earn their sigils.
180 new cards, four new keywords, and eighteen Legendaries: the card masters you meet in the world. Coming in Silver and Gold Packs.
Three of the eighteen new Legendaries
01The set
Thirty new cards for each of the five factions, and thirty Neutral cards that fit any deck. Each faction gets the two new keywords that suit it best.
Common
Uncommon
Rare
Epic
Legendary
02The Legendaries
The set's eighteen Legendaries are the realm's card masters: the fifteen card players of the regions, Innkeeper Bram and Wandering Bard Lyra of the tavern, and Arena Master Varric. Sit down against them at their tables today.


Snik QuickfingersGoblin Scout Snik, a card player of the Badlands


Shaman UrzaShaman Urza, a card player of the Badlands


Mog the Big-HeartedOgre Brute Mog, a card player of the Badlands

Pip, Spark of SpringForest Sprite Pip, a card player of the Silverwood


Faelin LeafshadeGrove Ranger Faelin, a card player of the Silverwood


Lunara MoonsongMoonlight Priestess Lunara, a card player of the Silverwood


Tobin the BraveSquire Tobin, a card player of the Crownlands


Wren SharpeyeCrossbowman Wren, a card player of the Crownlands


Aldric the SteadfastPaladin Aldric, a card player of the Crownlands


Durgan DeepdelverOre Miner Durgan, a card player of the Ironpeaks


Hilde BoomhandRifleman Hilde, a card player of the Ironpeaks


Orla RuneheartRunesmith Orla, a card player of the Ironpeaks


Cinder the BoldEmber Whelp Cinder, a card player of the Ember Peaks


Vyrna, Mother of BroodsBrood Mother Vyrna, a card player of the Ember Peaks


Morvax the ElderElder Dragon Morvax, a card player of the Ember Peaks


Bram, Host of the HearthInnkeeper Bram, at his table in the tavern


Lyra the Wandering BardWandering Bard Lyra, at her table in the tavern


Arena Master VarricArena Master Varric, keeper of the arena
A deck holds one copy of each Legendary.
03New keywords
Each faction gets the two that suit it best; Neutral cards use all four. On the board, Farewell and Welcome show as icons, Shield as a bubble and Unseen as a shimmer, so a glance tells you what a creature can do.

Happens when this creature is defeated.
When Puffscale Whelp is defeated, it leaves a 1/2 Ember Whelp behind to carry on the fight.
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The first damage this creature would take is stopped.
Castle Page is small, but the first hit bounces off. It takes a second blow to bring it down.
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Enemies cannot attack or target it until it attacks.
Nobody notices the Tavern Cat under the table, until it pounces.
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Happens each time another friendly creature enters.
Every creature that joins Tusk Chieftain's side gets +1 attack as it enters, so each newcomer hits harder.
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04The packs
Every pack holds five cards of Rise of the Sigils, from any faction and Neutral. The Gold Pack has the better odds.
A Rare or better in every pack.
Four cards of any rarity, and a fifth that is always a Rare, an Epic or a Legendary.
No Commons. Two Rares or better.
Three Uncommons or better, and two cards that are always a Rare, an Epic or a Legendary.
05The opening
The pack lies on a tavern table in warm light. Its glow tells you the best card inside before a single card turns.
In gameA Gold Pack opened in the game
The pack shakes, then glows in the colour of its best card: blue for a Rare, purple for an Epic, gold for a Legendary.
Five cards slide out face down. Turn them one by one, or all at once.
An Epic or a Legendary turns in its own light, and a Legendary fills the screen with its name on the title plaque. New cards are marked, with the copies you own.
06Fair by design
Packs need rules players can trust. These are part of the shop itself, the same for every player.
Every pack's odds sit beside it in the shop and are one click away while you open it: exactly the odds the server draws by.
Each season's packs are made in advance: a limited run, announced before the sale, holding exactly what its odds say. The shop shows the packs left, and the Legendaries and Epics still to find.
An Epic or better, and a Legendary, within a set number of packs, counted for you and each kind of pack. The shop shows how far away each one is, and says so plainly when the season's run has none left.
The pack shakes the same whatever it holds, then glows in the colour of its best card, and only that. No near misses, no false lights.
Set a spending limit per day or per week in Settings, or pause buying for a while. A pause cannot be ended early.
Each run is shuffled with a secure random source and gets a fingerprint when it is made. Every pack opened is logged, so any opening can be checked.
07Play and balance
Beat a region champion for the first time and a Silver Pack is yours: one from each of the five champions, and a Gold Pack for your first win in the Champions' Final. With a Season Pass, the ranked leagues you reach give packs as well.





The set was tuned in the game's balance simulator, match after match against decks of the free Core Set, so a stronger card gives an edge, never a sure win. Players with the Core Set stay in the game.
Rise of the Sigils is coming. Until then, the Core Set is free, and the card masters are waiting at their tables.