News

News from the realm.

What is new in Bitsigil while it is being built: new opponents, a new challenge at the arena, and the story behind the name. Newest first.

The card masters now play decks of their own.

Shaman Urza heals and burns, Rifleman Hilde brings rifles and cannons, Moonlight Priestess Lunara heals behind the forest's guards. The realm's tables now play the way their card masters look, and the road gets harder in steps.

The castThe realm's card masters, each with a deck of their own

Until this update, the card players of a region shared their faction's ready-made decks: meet the Badlands' three card players and you met much the same cards three times. Now 21 tables have a deck built around who sits at them, from the free Core Set and its Neutral cards, so each of those card masters plays a match of their own.

Who plays what

  • Innkeeper BramThe tavernHis regulars and a Dwarven cellar crew.

  • Wandering Bard LyraThe tavernTravellers' tales and an Elven song.

  • Shaman UrzaThe BadlandsHealing, burning spells and war drums.

  • Ogre Brute MogThe BadlandsBig bodies, with a horde behind them.

  • Grove Ranger FaelinThe SilverwoodArchers and swift blades, and few walls.

  • Moonlight Priestess LunaraThe SilverwoodHealing behind the forest's guards.

  • Crossbowman WrenThe CrownlandsCrossbows, ballistas and judgment.

  • Paladin AldricThe CrownlandsPaladins, captains and the Kingdom's walls.

  • Rifleman HildeThe IronpeaksRifles, cannons and gyrocopters.

  • Runesmith OrlaThe IronpeaksRunes, golems and engines.

  • Brood Mother VyrnaThe Ember PeaksHer brood, and dragonscale.

  • Elder Dragon MorvaxThe Ember PeaksGreat drakes and fire.

The champions build their decks around their own Legendary card: Warchief Grokka leads the horde and its swift riders, Archdruid Sylvaris brings treants, unicorns and the Tree of Life, Queen Elara the Unbroken stands behind a wall of guards, Thane Borin Ironbeard plays the whole forge and Ignaroth the Sun Dragon the whole flight. The card players around them play no Legendary at all.

Harder in steps

Every deck was tuned in the game's balance simulator, hundreds of matches per table, against the decks a player owns by the time they reach that table. The tavern is the gentle first stop. Within each region the card players come first and the champion is the hardest fight, and the champions grow from region to region, from 30 health for Warchief Grokka to 40 for Ignaroth. Archdruid Sylvaris has only 28: the Elves heal so well that she needs less to be just as hard.

Two card players keep a simple deck on purpose: Goblin Scout Snik, the first card player of the Badlands, and Ember Whelp Cinder, the first of the Ember Peaks, still play their faction's starter deck.

What the simulator taught us

Walls matter. Guard creatures make a card master far tougher: Moonlight Priestess Lunara without them was easy prey, and two Silverleaf Sentinels and two Treant Guardians turned her into a real test. Health matters at some tables and hardly at all at others, where the match is won or lost on the board long before the last points.

Meet them at their tables now, and keep an eye on them: in Rise of the Sigils, the next card set, the realm's card masters become Legendary cards themselves.

The Champions' Final is open.

Beat all five region champions and the arena has one more fight for you: Arena Master Varric and his deck of champions. Win it, and you are the Grand Champion.

The arenaThe arena in the capital, and the master who waits there

Every road in the realm now ends at the arena. Conquer the five regions one after another, and Arena Master Varric waits for you at the arena's board in the capital, ready for the Champions' Final.

The road there

  1. Beat the five region champions: Warchief Grokka, Archdruid Sylvaris, Queen Elara the Unbroken, Thane Borin Ironbeard and Ignaroth the Sun Dragon. Each region opens once the champion before it falls.
  2. Walk into the arena in the capital and open its board. Your Journey, on the J key, shows how many champions you have beaten so far.
  3. Choose “Challenge the Champions' Final”, and the match begins.
  1. Warchief Grokka
  2. Archdruid Sylvaris
  3. Queen Elara the Unbroken
  4. Thane Borin Ironbeard
  5. Ignaroth the Sun Dragon
  6. Arena Master Varric, in the Champions' Final

A deck of champions

Varric brings the best of the realm to the table: Queen Elara and Ignaroth themselves, the Kingdom's walls and the Dragons' fire, King's Muster and Wandering Archmages, behind a hero with 40 health. It is the last fight of the realm, and it is meant to be a real one.

The prize

Win the Final once and the title and badge Grand Champion are yours, to wear on your profile. The first win also gives a Gold Pack of Rise of the Sigils, which comes once card packs open. The prize comes once; after that, play the Final again for glory.

Beating Varric, in the Final or in a practice match, also adds his portrait to your avatars. Not ready yet? Practice with the Arena Master from the same board whenever you like: a practice match costs no stars and no rating.

Bitsigil: the name of the game.

A sigil is a small magic sign. A bit is the smallest square of a picture: one pixel. Put them together and you have Bitsigil, a magic sign drawn in pixels.

The signA sigil drawn in pixels, enlarged until you can count them

A game's name should say what it is. Ours is made of two small words.

Bit: the smallest square of a picture, one pixel. Everything in Bitsigil is drawn that way: the capital's roofs, the champions' faces, every card's frame and illustration, square by square.

Sigil: a small magic sign. In this realm the magic is in the cards, and the next card set carries the word in its name: in Rise of the Sigils, the realm's card masters earn their sigils.

So Bitsigil is a magic sign drawn in pixels: short to say, easy to remember, and ours. The game lives at play.bitsigil.xyz, this site at bitsigil.xyz, and the news on X at @PlayBitsigil.

The game's logo, with a sigil of its own, is being drawn now. Until it is ready, the little gold mark at the top of this page stands in for it.

Never miss a post.

New cards, festivals and the road to launch are announced on X. Or see what has changed for yourself: the realm is open.

Bitsigil plays on a computer

The game needs a computer browser: Chrome, Edge or Firefox. It does not run on phones or tablets. Open this link on your computer:

play.bitsigil.xyz

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